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What software do you utilize? How hard was it for you to learn? Max Kostenko: In my work, I take advantage of only Photoshop. I began learning it when I wanted to start working as a Web developer. Pino Lamanna: Even though for the kind of work I specialize in, employed in Illustrator or other vector tools would be common, I create most of might work in Photoshop. That may sound strange, but it can’t be helped by me. There isn’t a lot of a difference at all, because Photoshop has vector editing capabilities, too.

Once I am happy with my design, I copy and paste to Illustrator to produce the final output. I cannot say that learning Photoshop was difficult, because employed in it has been fun always. The very first steps were kind of hard, though. I recall being overwhelmed by the gazillion options.

It was learning by doing. I did a lot of tutorials, which I acquired online, to become more comfortable with different techniques and methods. Learning Illustrator wasn’t hard, either, because I had been used to the Adobe interface and I knew a lot of stuff about vector editing from Photoshop. And undoubtedly, there are lessons for Illustrator all over the place. Question: What’s the main motivation for your items?

  • It gets rid of unsightly tan lines
  • The Selection of Products Designed for Women of Color Is Limited
  • Is it alright to eat pets
  • More vunerable to skin infections
  • 1: “We met some dudes, th-th- I dunno, they had some prisoners or something.”

And how gets the digital artwork community influenced your projects? Max Kostenko: My motivation comes in various ways: sometimes after viewing a film, sometimes from something I see in the street or on open, public transport. I always look for the task of known performers: it stimulates me to grow and improve my skills. I became acquainted with digital artwork through the Society of Digital Artists, and the first thought that emerged to the brain was, “I possibly could never draw like this.” But then I drew things like leaves gradually.

Still, I’ve only begun to walk the road of the designer and still have much to learn. Pino Lamanna: Inspiration can come from anything, whether a cloud in the sky, an old movie, or a container of sushi. My style has been affected by metropolitan culture always, music, movies, cartoons, etc. As a matter of fact, the digital art community has influenced might work a great deal. Thanks to the Internet, I’ve gotten to know many interesting people and designers from all over the global world, and in the ultimate end those communities have helped establish me as a musician.

Question: How would you describe your creative process? What are a few of its most important aspects? Max Kostenko: The main thing is a basic idea, I guess-a plan. If you have one, you can start drawing. Sometimes I enter my mind a general sense of the full total result, therefore I begin with the best shapes, placing them in a structure. When I’ve got the total result, I began to color it, the most difficult thing for me personally.